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Koriko: A Magical Year

Created by Jack Harrison ~ Mousehole Press

Thanks for checking out my preorder store! Koriko is a tarot-driven story game of novice witches, urban exploration and teenage drama for one player. You can read more about it on the Kickstarter page. For this project, we're waiting to charge for shipping closer to fulfilment. After shipping fees are added in, you will be notified via email before your payment is charged. These are our current estimates (untracked prices):

  • UK: £3
  • EU: £7
  • US: £10
  • Australia & NZ: £12
  • Rest of World: £10

Latest Updates from Our Project:

02: Record Highs
over 3 years ago – Fri, Oct 07, 2022 at 01:06:42 PM

Good morning everyone! 

I woke up today to discover that Koriko has now become my most-funded project to date, and we're not even one day in. We're also a Kickstarter 'Project We Love', which is a real compliment.

Thanks so much to all of you, especially those leaving lovely comments—it's really nice reading through them all :)

Totoro, a large grey and white fluffy beast, bursts out above a tree with a big smile.

Right, stickers & chapter illustrations are in—let's talk about what's next!

~


Stretch Goal #4: Audiobook Rules & Soundtrack 

The next stretch goal, at £70,000 (well, we actually hit this one already overnight! ), is all to do with audio.

Something I've done with my previous solo games is get the rules professionally read by a voice actor. Audiobook rules are great for a few reasons—they're fun, preferable for a lot of people over reading the book, and they makes the game more accessible.

I'll also be recording original ambient music for the game, to act as a companion as you play through each season. I really enjoyed dipping a toe into musical waters again when I made the track for the video at the top of the page, and I'm looking forward to doing some more. My long-time musical collaborator Christopher Michael Roberts will be helping produce the tracks, making sure they sound their best and helping me navigate the (overwhelming) world of DAWs.

The digital files (that everyone gets) will now include both of these audio offerings. Just a heads-up, they usually trail the main release of the game by a few months as we get things recorded and produced.

~


Stretch Goal #5: More artwork!

At £90,000 (!), I can commission Deb to do a series of smaller, single-colour illustrations to fill the margins of the book and (ahem) fix awkward layout problems. I leave these illustrations until I've got the text finalised and laid out, but I am envisioning ten small pieces as part of this stretch goal. As before, I'm excited to be able to commission more of their beautiful work—thanks to all of you for making it a possibility!

~


Stretch Goal #6: Printed endpapers 

Since we're going at quite a pace, I thought I'd reveal a third goal here too. At £110,000 (!!), I'll upgrade the specification of the physical book to include printed endpapers. If you're a normal person, you might rightly ask 'what the heck are those?'. Well, they're the thicker bits of paper that adhere between the case (cover) of a hardback and the interior pages at the front and back of the book.

a hardbook book open to the first page, to show a blue piece of paper glued between the cover and interior pages.
these!

In our stock specification, they will be plain white paper which is perfectly serviceable. But if we hit this goal, they'll instead be printed with a beautiful, colourful design. This work will be done by Rachel, my partner, who has done the patch designs and some other cool bits we've yet to reveal. Let's hope we make it that far!

Okay, so that's stretch goals dealt with for a while!

~


What do you need to play?

A few of you have asked about what you need to play Koriko. Whether you're using the PDF, printing out your own copy or getting the book, the requirements are mostly the same. In addition to the book, you'll need two things:


1. A tarot deck. 

The game uses both the Major and Minor arcana during play to introduce a random element to your story. If you don't already have a deck, they're one of those things that you can get very cheaply or spend a lot on.

I've got a classic Rider-Waite deck which I picked up a few years ago from a local game store for £5, and I've also got a few nicer ones. I've been using the Pacific Northwest and Tarot of the Divine decks during development of the game, and I also really like the look of this Modern Witch deck. Watch out for fakes if you're looking for these, Etsy is full of people stealing artist's work and printing it cheaply as their own!

Several folks have also commented on the project with their recommendations, so take a look if you're interested!

You can also hack a standard deck of playing cards to make a tarot, or use an online tarot generator. It won't be as seamless or special, but it's a good option if you're looking for something cheaper/free.

~


2. ~20 regular, six-sided dice of a similar size.

As well as the cards you'll be building towers of dice (a bit like Jenga) that will eventually fall, signifying a mishap or failure in your witch's journey. Depending on how dextrous you are (!), you'll need around 20 of these. If you don't have any dice, you can get them really cheaply all over the place (as they aren't special D&D dice or anything). I've been using a Chessex dice block for testing, which is perfect (they're pretty, and available everywhere).

The dice stacking is the part of the game design that is most 'in flux' still (mostly me testing whether it's better to have one or two towers), but I won't suddenly be adding lots of weird and wonderful polyhedral dice to the design.

~


You can usually find all these things at your local game shop. If you've never been to one, you can hopefully find one close to you using this site (US) or this one (UK). I can't vouch for individual stores on those sites of course, but I've always had great experiences supporting local places (rather than giving more money to Amazon).

For those of you who've asked, we did consider doing custom dice and decks as part of this campaign. I know they'd sell well, but they're a lot of extra work and coordination and we decided that they would ultimately stretch our little operation too far.

We want to bring you something brilliant, beautiful and unique, but we also need to be able to deliver it alongside raising a family and doing our day jobs 😊 part of that math is leaving some things on the table. I hope you understand.

~


Finally, it's worth mentioning here that accessibility in my games extends beyond screen-reader friendly documents and plain-text formats. Each part of the game's design (in particular, those that require manual dexterity like dice stacking) is considered, with alternative options provided. Currently I'm testing an escalating 'roll under' dice mechanic to replace the tower, to provide tension without stacking (dice rolls can be simulated digitally if rolling/sight is also an issue). As a non-disabled person, there might be a bit of back and forth on the design with those of you who would benefit from these modifications, but that's all part of the process.

~


That's it for this update, sorry it was a bit of a bigger one. Thanks again, everyone :)


Jack

01: Feeling Okay
over 3 years ago – Wed, Oct 05, 2022 at 01:18:33 AM

wowweeeeeeee, feeling okay here!

kiki, a young witch, flies through the air with a smile arms outstretched

This is now my second-biggest project to date, and it's been running for.. errrr... two and a half hours 🤯 thank you so much to all of you who've backed, shared, commented and all the rest, your support means so much to me, and is going to make this book amazing.


The bookmark is in!

Almost as soon as I posted the update, we hit our first stretch goal. Your books will contain a lovely bookmark, to help you keep your place and navigate the book. Hooray!


Stretch goal #2: Chapter Art

I need to write this quick, because it looks like we're about to hit our second stretch goal already (!). At £40,000, I'll commission Deb to illustrate four more pieces in the same style as the cover art to mark each of the four major chapters. Deb's art is amazing, and filling the book with more of their work brings me a lot of joy.


Stretch goal #3: Map Stickers

I thought I'd better announce a third goal here, to give your inboxes a rest 😅

As your witch spends time in Koriko, you'll create lots of different places and people that they encounter. You'll track this with a map, which can either be a big single sheet or several spreads in a notebook. To make this process a little more fun, I'd like to include a custom A5 sticker sheet with little labels that you can stick into your journal. You'll get this sheet alongside your book (and bookmark!), if we hit the next stretch goal at £50,000.


Over to you...

That's it for now, but I'd love to know if there's anything you'd like to ask me? I'll have a fair few of these updates to write over the coming weeks, so if there's something you'd like me to talk about let me know in the comments.

~


Until then,


J

00: Taking flight
over 3 years ago – Tue, Oct 04, 2022 at 11:03:29 PM

Broomsticks at the ready folks, we're off to the skies!

soot sprites from Spirited Away, little fuzzy black balls, dance excitedly holding some kind of candy

Funded in ten minutes!

Wow, just wow. This launch has been incredible, and it's all thanks to your support. The fact that so many of you have decided to come on this journey with me is heartwarming—I really, truly appreciate it. I'm sure you're all busy people, but there's three things I want to cover quickly.


1. Who am I?

I thought I'd take this opportunity to say hello. Hi!

a picture of me, jack. I've got white skin and brown, medium-length hair and a bit of a dishevelled, sleep-deprived vibe.

I'm Jack. I've been designing games my whole life, but more seriously over the past four years as Mousehole Press. This coincided with the birth of my first child, mostly because I needed something to fill my brain during the long, boring nights when they refused to sleep. Now I've got four solid releases out into the world, and I've also got two kids who don't sleep. Hooray.

two young children in coats, sitting on a log

I balance my games writing alongside being a dad and a day job where I wrangle data for a map company. Which brings me neatly onto point #2.


2. Expectations

Delivering four projects has taught me that it's worth setting clear expectations up-front about communication. Hopefully this all sounds sensible to you!


Office hours

I don't have Kickstarter, Twitter or any other social media on my phone. I used to, and I found that it was pretty ruinous for my mental health to be checking things 24/7. Instead, I check for comments and messages first thing in the morning on my laptop (around 8am BST), and periodically through the working day. I don't usually check anything on the weekend or holidays.


Emergencies

If something can't wait that long, you can always drop me an email: jack at mousehole dot press. I have that on my phone, and will do my best to get back to you as soon as possible.


Updates

I'll be posting more while the campaign is running, but during fulfilment you can expect one update a month from me until it's delivered. Some months will be busier than others, but I will make sure to get something out regardless. Please don't request an update unless, somehow, a month has passed without word (but this won't happen!). I keep my updates brief to respect your time (this is a big one!), but if you want more behind-the-scenes detail you can subscribe to my monthly newsletter here.


3. Stretch goals

Okay, housekeeping done, here's something fun.

I have a whole host of stretch goals for this project, and most of them are physical—making the book even nicer.

a mockup of a book with a bookmark.
a quick mockup—final version will be packed with useful info :)

The first, which I can now reveal, is that at £20,000 (err wow, that's not far away!) I'll be including a fancy gold-foiled bookmark with every physical book. As well as being a second way to mark your place in the book (which has a ribbon), it will also have page references to help you navigate the book more easily. Pretty, but also practical.


That's it for this one, speak again soon. Thanks again ❤️


Jack